![]() They were still, for the most part, constructed as a two-dimensional map made of polygons and straight lines, with height maps added to vary the position of floors and ceilings. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Īs we've already seen in the previous two parts of this series, first-person shooters have a long and interesting history.īeginning as flat 2D maps projected into 3D and gradually evolving into depictions of environments with a sense of height as well as width and depth, the genre played a significant role in pushing PC gaming forwards, and in showing that home computers were more than capable of competing with consoles in terms of graphically spectacular experiences.Įven as the genre continued to evolve through increasingly complex titles like Duke Nukem 3D and Marathon, however, the tech still kept running into a wall: despite appearances, these games still weren't truly three-dimensional. This article first appeared on USgamer, a partner publication of VG247.
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